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	<title>Comments on: What Makes Great Apps</title>
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	<link>http://www.aaronsilvers.com/2008/11/what-makes-great-apps/</link>
	<description>Learning Nerd. Husband. Dad. Rocker. Cobbler. Coder. Strategist. Visionary. Hugger. Dude.</description>
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		<title>By: Aaron</title>
		<link>http://www.aaronsilvers.com/2008/11/what-makes-great-apps/comment-page-1/#comment-952</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Sun, 09 Nov 2008 22:40:43 +0000</pubDate>
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		<description>Lang,

I wish I could say I synthesized this huge hunk of knowledge, but I didn&#039;t.  I&#039;m just sharing what I picked up.  But you obviously catch in this what I did -- which is that the implication on what we do as the practitioners of knowledge exchange is incredibly valuable.

I think this is most valuable because it&#039;s describing what&#039;s important not in jargon or field-specific language, but in terms that anyone -- even people who don&#039;t do graphic design or programming or even project management -- anyone can understand.  

When I think about what SCORM 2.0 can become, I think about how glaringly important and obvious social collaboration has become -- look no further than the history made this last Tuesday for an example.  I think of how we&#039;re talking about solving specific learning technology issues with specific services.  I think about the general philosophy that I just wrote about here... I feel like we are at the pre-dawn of a golden era in society.  We&#039;ve spent the last ten years developing the primitives that will be used to construct a platform for a convergence of knowledge sharing activities.

I&#039;m just so happy to have met face-to-face some of the many faces that I&#039;ll get to collaborate with to help make LETSI a reality.

Now about your band....</description>
		<content:encoded><![CDATA[<p>Lang,</p>
<p>I wish I could say I synthesized this huge hunk of knowledge, but I didn&#8217;t.  I&#8217;m just sharing what I picked up.  But you obviously catch in this what I did &#8212; which is that the implication on what we do as the practitioners of knowledge exchange is incredibly valuable.</p>
<p>I think this is most valuable because it&#8217;s describing what&#8217;s important not in jargon or field-specific language, but in terms that anyone &#8212; even people who don&#8217;t do graphic design or programming or even project management &#8212; anyone can understand.  </p>
<p>When I think about what SCORM 2.0 can become, I think about how glaringly important and obvious social collaboration has become &#8212; look no further than the history made this last Tuesday for an example.  I think of how we&#8217;re talking about solving specific learning technology issues with specific services.  I think about the general philosophy that I just wrote about here&#8230; I feel like we are at the pre-dawn of a golden era in society.  We&#8217;ve spent the last ten years developing the primitives that will be used to construct a platform for a convergence of knowledge sharing activities.</p>
<p>I&#8217;m just so happy to have met face-to-face some of the many faces that I&#8217;ll get to collaborate with to help make LETSI a reality.</p>
<p>Now about your band&#8230;.</p>
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		<title>By: Lang</title>
		<link>http://www.aaronsilvers.com/2008/11/what-makes-great-apps/comment-page-1/#comment-950</link>
		<dc:creator>Lang</dc:creator>
		<pubDate>Sun, 09 Nov 2008 21:16:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.aaronsilvers.com/?p=965#comment-950</guid>
		<description>WoW!
How one can weave the two words, &#039;Crash&#039; &amp; &#039;Bandicoot&#039; and the world thinks, &#039;Yeah, that great iPhone App&#039;, is very true. For exactly the 7 Great Apps reason.

Your statement,  &quot;The focus on solutions, rather than features, again is critical to apps that perform great.  Typically, as a developer, we want to &quot;see what happens&quot; â€” which is throwing in a feature. &quot; - this needs to definitely be what any reader pulls away from this. Apps must have a purpose and be an answer to a problem. Otherwise, there will most likely not be an acceptance/gain of use. If one were to be designing the e-commerce portion of an app, the decision to purchase option to the completion of payment display must be the least amount of steps as possible. Why? Because, the more cumbersome the options are to finally get to completion of purchase will loose user interest and ultimately, then there is a higher percentage of users that will then not complete the transaction.

If the business in the e-learning were to say be these same elements, having learners not being encumbered by issues of technology or steps to finally get to content of instruction. Or the assurance that users whom do have quality access, are able to view content which up-to-date and also be assessed in more modern terms that yes/no, matching, drag n&#039; drop, fill-in the blank. How are people learning today? What mode of learning is of the greatest percentage of a person&#039;s daily education/working life and not measured at all? 

That is a great slogan-like statement...&quot;The Focus on Solutions&quot; - DO NOT COMPROMISE ON DESIGN. The design of the solution is the most important piece to insure one accomplishes and succeeds with the use of the goal of the app.</description>
		<content:encoded><![CDATA[<p>WoW!<br />
How one can weave the two words, &#8216;Crash&#8217; &amp; &#8216;Bandicoot&#8217; and the world thinks, &#8216;Yeah, that great iPhone App&#8217;, is very true. For exactly the 7 Great Apps reason.</p>
<p>Your statement,  &#8220;The focus on solutions, rather than features, again is critical to apps that perform great.  Typically, as a developer, we want to &#8220;see what happens&#8221; â€” which is throwing in a feature. &#8221; &#8211; this needs to definitely be what any reader pulls away from this. Apps must have a purpose and be an answer to a problem. Otherwise, there will most likely not be an acceptance/gain of use. If one were to be designing the e-commerce portion of an app, the decision to purchase option to the completion of payment display must be the least amount of steps as possible. Why? Because, the more cumbersome the options are to finally get to completion of purchase will loose user interest and ultimately, then there is a higher percentage of users that will then not complete the transaction.</p>
<p>If the business in the e-learning were to say be these same elements, having learners not being encumbered by issues of technology or steps to finally get to content of instruction. Or the assurance that users whom do have quality access, are able to view content which up-to-date and also be assessed in more modern terms that yes/no, matching, drag n&#8217; drop, fill-in the blank. How are people learning today? What mode of learning is of the greatest percentage of a person&#8217;s daily education/working life and not measured at all? </p>
<p>That is a great slogan-like statement&#8230;&#8221;The Focus on Solutions&#8221; &#8211; DO NOT COMPROMISE ON DESIGN. The design of the solution is the most important piece to insure one accomplishes and succeeds with the use of the goal of the app.</p>
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